I worked as a level/game designers on The Stretchers. I was hired to Tarsier to work on The Stretchers when it was just a prototype. I then followed the project all the way through production up until release. My responsibility on the project shifted depending on what was needed. From designing gameplay features to planing out the world. I built missions, road networks, AI patterns and small towns. And I fixed bugs, lots of bugs. Creating The Stretchers was the most fun thing I’ve ever done.
Released: Nov 8 2019
https://www.nintendo.com/games/detail/the-stretchers-switch/